(Re)Introducing: Spacetart!

I decided I’d revive an old project of mine: a 2D physics-based sandbox based around the concept of playing as a stick person, with all movement and control coming directly from muscular impulses and AI assistance. I’m coding it for GNU Linux first, but once it becomes playable, I’ll port it to Windows and likely Mac OS X and iOS (yes, this means you will be able to play it on your iDevice). Spacetart is written in C, using the cross-platform game library Allegro 5 for rendering and user input, as well as Chipmunk for the physics. On the iOS version I will probably switch it over from Allegro to Cocos2D. I’ll keep this blog updated as development progresses.

I also plan to implement a Lua in-game scripting API that allows the player to create his/her own mechanisms and doo-dads.

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